![]() No text lump editing (other than SCRIPTS/DIALOGUE).No Direct3D / SlimDX (removed by dpJudas).Better Linux compatibility implemented by dpJudas & Talon1024.Native 64-bit version implemented by StrikerMan780.Faster and more reliable resource (re)loading.dynamic light intensive maps work better, less crashes) Dynamic lights are 1:1 to GZDoom's appearance. ![]() Visual slope editing by Boris (you can slope lines and vertices on non-triangular sectors!).Apply complex changes to your maps using JS code! A new macro scripting system: UDBScript.Remember that if you are building from the sources. The repo, on the other side, can be in an intermediate or outright broken state. Note: the devbuild is at least somewhat guaranteed to work for you. 2.4 GHz CPU or faster (multi-core recommended)īeware: this requirement is new! If GZDB-BF works for you, UDB may not.īut, if latest GZDoom works for you in 3D mode, UDB will, too.īecause of this, GZDB-BF will not automatically update to UDB.(also, the GZDB name was really disliked by Graf Zahl, apparently, so Merry Christmas, Graf!)įor totally new people: this is a level editor I feel it's not very fair towards these people to continue claiming that the editor is created solely by Ma圎D, and as GZDoomBuilder name belongs to Ma圎D. However, over these years we had quite a history - a lot of new stuff was added and not necessarily by myself. Originally, the name GZDB-Bugfix seemed correct, since that was the whole point I didn't really insist on putting my name anywhere other than the "maintainer" notice, either. Almost three years have passed since I forked GZDB and continued it's maintenance.
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